Scan object within a range from up and down
How I can get a list of objects within a range of angle, for instance, from my facing direction, up and down 45 degree? I am noob in math and Unity. Should I use a loop to cast a series of ray in the...
View ArticleFail to start a coroutine in another C# file
I am reading the DeepPixel book, the examples were written in JavaScript, I am converting them to C# but encounter too much roadblocks. I have 2 files, one is a GameObject call "gameManager", the...
View ArticleShow Gizmoz for animation keyframe on Unity Editor
I use Unity's animation system to make a path for camera, is it possible to draw the gizmos of keyframe and the path of animation on Unity editor?
View ArticleScan object within a range from up and down
How I can get a list of objects within a range of angle, for instance, from my facing direction, up and down 45 degree? I am noob in math and Unity. Should I use a loop to cast a series of ray in the...
View ArticleFail to start a coroutine in another C# file
I am reading the DeepPixel book, the examples were written in JavaScript, I am converting them to C# but encounter too much roadblocks. I have 2 files, one is a GameObject call "gameManager", the...
View ArticleShow Gizmoz for animation keyframe on Unity Editor
I use Unity's animation system to make a path for camera, is it possible to draw the gizmos of keyframe and the path of animation on Unity editor?
View Article
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