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Scan object within a range from up and down

How I can get a list of objects within a range of angle, for instance, from my facing direction, up and down 45 degree? I am noob in math and Unity. Should I use a loop to cast a series of ray in the...

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Fail to start a coroutine in another C# file

I am reading the DeepPixel book, the examples were written in JavaScript, I am converting them to C# but encounter too much roadblocks. I have 2 files, one is a GameObject call "gameManager", the...

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Show Gizmoz for animation keyframe on Unity Editor

I use Unity's animation system to make a path for camera, is it possible to draw the gizmos of keyframe and the path of animation on Unity editor?

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Scan object within a range from up and down

How I can get a list of objects within a range of angle, for instance, from my facing direction, up and down 45 degree? I am noob in math and Unity. Should I use a loop to cast a series of ray in the...

View Article

Fail to start a coroutine in another C# file

I am reading the DeepPixel book, the examples were written in JavaScript, I am converting them to C# but encounter too much roadblocks. I have 2 files, one is a GameObject call "gameManager", the...

View Article


Show Gizmoz for animation keyframe on Unity Editor

I use Unity's animation system to make a path for camera, is it possible to draw the gizmos of keyframe and the path of animation on Unity editor?

View Article
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Browse latest View live




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